Last, but not least, it is also kind of a race against Malbordus to reach the temple first. The journey to the temple is significant, because following the wrong path will make it impossible to finish the game later on. Meaning decisions influencing whether the adventure can be won at all are taken quite early on. These items will become useful later on, if not essential, to master particularly dangerous situations. In the middle of the desert, you meet a mysterious trader who offers things like a bracelet made of a mermaid's scales or onyx eggs. During the journey, you have to face a pterodactyl in a dogfight. Without anything noteworthy having happened, right? When you finally reach the temple, half of the book is already over. A chapter which I found quite uninspired. Finally, you end up in the desert anyway. The ship sinks on the high sea and without a big stroke of luck, the adventure would be over already. Yes, it will indeed be hard to avoid a pub brawl there and even the captain who is supposed to take you turns out to be a scoundrel. Some interchangeable desert or Port Blacksand, the legendary City of Thieves? Surely we will want to re-visit that – even if it will be just a short one, this quick glance will remain the highlight of the book. A choice which should be easy for veterans. You can either take the land journey though the desert or take a ship to Port Blacksand. Selecting the correct path is essential for the further outcome right from the start. So we'll need fresh supplies of adventurers. ![]() Which begs the question why he sent several adventurers to certain death just a couple of books earlier. The complete forest is traversed in two whole sentences, completely without danger thanks to Yaztromo's power. Which author Ian Livingstone cannot resist rubbing out noses into, reminding us of the painful experience right in the opening paragraph: Wait a minute, Yaztromo? Right, we've already met him in Forest of Doom. Wizard Yaztromo is responsible for hiring him. As usual, the fate of the whole world lies in the hands of a random adventurer. Travelling to the Temple of Terror, he is supposed to take the dragon artefacts hidden there to safety, because they would enable the dark elf to conjure a dragon which would take him to an army in the Forest of Doom, ready to bring death and despair over the land. A lonesome adventurer just happens to be at the Stonebridge court at the wrong time and learns that all of Allansia is threatened by the dark proceedings of the evil Malbordus. Our journey leads us to the Temple of Terror. Pencils sharpened and dice ready (or should I say: dice throwing app launched?). ![]() Views: 9577 Screenshots Review by Mr Creosote, LostInSpace ()
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